Advanced: Textures and sampling
Basic texture mapping
Apply an image to a polygon.
Learning steps
A texture is image data living on the GPU.
Texture uses:
- Displaying images.
- Normal maps.
- Depth maps.
- Render targets.
Key concepts:
- UV coordinates — positions in texture space (0.0–1.0).
- Sampler — defines how the texture is read.
- Mipmaps — textures at multiple resolutions.
Task
Create a texture and load image data into it.
Progress 0 / 3 completed
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