Learn WebGPU
Expert: Performance optimization

Instancing

Render many objects efficiently.

Learning steps

Instancing lets you draw the same mesh many times in one go.

Problems with the naive approach:

  • One draw command per object.
  • Huge CPU overhead.
  • Underuses GPU parallelism.

Benefits of instancing:

  • A single draw command produces many objects.
  • Efficient use of GPU memory.
  • Each instance can have its own data.

Task

Implement basic instanced rendering.

Progress 0 / 3 completed

WebGPUを初期化中...

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