Expert: Performance optimization
Instancing
Render many objects efficiently.
Learning steps
Instancing lets you draw the same mesh many times in one go.
Problems with the naive approach:
- One draw command per object.
- Huge CPU overhead.
- Underuses GPU parallelism.
Benefits of instancing:
- A single draw command produces many objects.
- Efficient use of GPU memory.
- Each instance can have its own data.
Task
Implement basic instanced rendering.
Progress 0 / 3 completed
コンソール